StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 14m ago

RustServer_4816

Online 160.251.255.74:28015 checked 14m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_4816
Fig. 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is RustServer_4816 online, and what uptime has been recorded?

At this moment RustServer_4816 is online. About 4 days 15 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of RustServer_4816 show?

60 server fps on average over the last 48 hours, and never under 47. Counted at its highest: 141,673 entities, buildings, deployables and the rest of the world included. 4,296 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is RustServer_4816 hosted?

A region is not published by RustServer_4816. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 160.251.255.74:28015.

On which Rust version is RustServer_4816 running?

The platform is Linux and the version is Rust network protocol 2633 and build 162929 on RustServer_4816. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for RustServer_4816?

At the last refresh, RustServer_4816 recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does RustServer_4816 hold?

Over the last seven days, RustServer_4816 records #15,335 for player hours: the top 69% of all ranked servers.

Schedules

What wipe schedule has been recorded for RustServer_4816?

The record of RustServer_4816's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 54 days 21 hours ago.

Map and rules

What settings and rules apply on RustServer_4816?

Gather rate for RustServer_4816: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has RustServer_4816 loaded?

Seed 28014 and size 5,000 define the procedural map RustServer_4816 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustServer_4816 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_4816: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer_4816, what is meant by each tag?

Tags published by RustServer_4816, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustServer_4816?

In Rust, press F1 and type client.connect 160.251.255.74:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs162929
Build 162929 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded