DWG RG-S15276Server sheetchecked 12m ago
SOCKS
Online 162.19.159.125:27201 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:45 UTC8d ago | 4 | – | running | 4 |
| Wed 21 Oct, 09:49 UTC8d ago | 5 | – | 0.4 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for SOCKS, and is it up?
SOCKS is up at this moment. Counted from its reported uptime, the last restart was about 8 days ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
How does SOCKS perform, as measured?
The last 48 hours give an average of 217 server fps and a floor of 201. Counted at its highest: 51,551 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,011 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is SOCKS hosted?
A region is not published by SOCKS. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 162.19.159.125:27201 is its address.
What Rust version is recorded for SOCKS?
On Linux, SOCKS runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on SOCKS?
0 of 40 slots on SOCKS are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does SOCKS hold?
Within the top 69% of all ranked servers: SOCKS at #15,276 for player hours, seven days recorded.
Wipe times
On SOCKS, what does the data show for wipe day?
An average of 4 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for SOCKS?
The record of SOCKS's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days 2 hours ago the current world was made.
Rules and settings
Which settings does SOCKS run, and what rules?
The name of SOCKS records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has SOCKS loaded?
Seed 2101864330 and size 3,000 define the procedural map SOCKS generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does SOCKS appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry SOCKS are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On SOCKS, what is meant by each tag?
The game's server browser reads these tags from SOCKS: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is SOCKS joined?
In Rust, press F1 and type client.connect 162.19.159.125:27201 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.