StatusLive Servers online11,722 Players61,093 Populated3,368 Wiped · 3 h184 Interval5 min Date29 OCT 2026

DWG RG-S6364Server sheetchecked 13m ago

rust reversing

Online 162.33.23.83:10000 checked 13m ago

monthly wipes vanilla
Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#6,364top 29%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on rust reversing
Fig. 2

Server performance

010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:55 UTC27d ago 2 – running 2
Thu 1 Oct, 18:41 UTC FW27d ago 2 – 0.6 days 0
Sat 26 Sep, 05:14 UTC33d ago 2 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
364 / 375
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average
191 / 200
03
[EU East] Facepunch 4EU · groups of 8+ · monthly · 170 on average
94 / 350
04
[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average
113 / 400
05
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 129 on average
39 / 200
06
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 127 on average
66 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for rust reversing, and is it up?

Right now, rust reversing is recorded as online. The uptime it reports puts the last restart at about 14 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is rust reversing stable in the figures recorded?

Average server fps over the last 48 hours is 238; the lowest was 229. Counted at its highest: 45,921 entities, buildings, deployables and the rest of the world included. 1,672 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for rust reversing?

A region is not published by rust reversing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.33.23.83:10000.

What Rust version is recorded for rust reversing?

Rust network protocol 2635 and build 168909 on Linux: that is what rust reversing runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on rust reversing?

Current player count on rust reversing: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

Against other Rust servers, where is rust reversing placed?

Player hours over seven days place rust reversing at #6,364, within the top 29% of ranked servers.

Wipe data

On rust reversing, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On rust reversing, when do wipes occur?

The force wipe is the only wipe at rust reversing, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for rust reversing?

Gather rate for rust reversing: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is off.

What is the map for rust reversing?

Seed 618226138 and size 3,000 define the procedural map rust reversing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does rust reversing appear among the Rust Graphs lists and filters?

On Rust Graphs, rust reversing is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

On rust reversing, what is meant by each tag?

Tags published by rust reversing, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is rust reversing joined?

In Rust, press F1 and type client.connect 162.33.23.83:10000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://resolved.wtf/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded