StatusLive Servers online11,700 Players41,781 Populated3,029 Wiped · 3 h99 Interval5 min Date29 OCT 2026

DWG RG-S5058Server sheetchecked 7m ago

[US] Rust Junky | No Raid | No Decay | No Killing

Online 162.35.110.147:28080 checked 7m ago

moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#5,058top 23%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Rust Junky | No Raid | No Decay | No Killing
Fig. 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC2d ago 1 – running 1
Wed 21 Oct, 22:14 UTC7d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [US] Rust Junky | No Raid | No Decay | No Killing online, and what uptime has been recorded?

At this moment [US] Rust Junky | No Raid | No Decay | No Killing is online. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

Is [US] Rust Junky | No Raid | No Decay | No Killing stable in the figures recorded?

126 server fps on average over the last 48 hours, and never under 71. Counted at its highest: 101,370 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,861 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US] Rust Junky | No Raid | No Decay | No Killing?

No region tag is published by [US] Rust Junky | No Raid | No Decay | No Killing, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 162.35.110.147:28080.

On which Rust version is [US] Rust Junky | No Raid | No Decay | No Killing running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [US] Rust Junky | No Raid | No Decay | No Killing. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on [US] Rust Junky | No Raid | No Decay | No Killing?

0 of 50 slots on [US] Rust Junky | No Raid | No Decay | No Killing are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 18:00 UTC, averaging 1 players.

What rank has been recorded for [US] Rust Junky | No Raid | No Decay | No Killing?

Player hours over seven days place [US] Rust Junky | No Raid | No Decay | No Killing at #5,058, within the top 23% of ranked servers.

Schedules

What happens on [US] Rust Junky | No Raid | No Decay | No Killing on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on [US] Rust Junky | No Raid | No Decay | No Killing?

Too few wipes are on record for [US] Rust Junky | No Raid | No Decay | No Killing to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 2 days 6 hours ago.

Settings

Which settings does [US] Rust Junky | No Raid | No Decay | No Killing run, and what rules?

Gather rate for [US] Rust Junky | No Raid | No Decay | No Killing: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [US] Rust Junky | No Raid | No Decay | No Killing loaded?

[US] Rust Junky | No Raid | No Decay | No Killing runs a procedural map of size 4,056 with seed 4819615, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [US] Rust Junky | No Raid | No Decay | No Killing appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [US] Rust Junky | No Raid | No Decay | No Killing: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On [US] Rust Junky | No Raid | No Decay | No Killing, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [US] Rust Junky | No Raid | No Decay | No Killing publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join [US] Rust Junky | No Raid | No Decay | No Killing?

Connect with client.connect 162.35.110.147:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded