StatusLive Servers online11,590 Players33,807 Populated2,855 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S15423Server sheetchecked 10m ago

RustServer

Online 162.43.28.91:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer
Fig. 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustServer, and is it online now?

Right now, RustServer is recorded as online. About 10 days 10 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

Is RustServer stable in the figures recorded?

The last 48 hours give an average of 111 server fps and a floor of 65. Counted at its highest: 49,720 entities, buildings, deployables and the rest of the world included. 2,949 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustServer?

There is no region published by RustServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.43.28.91:28015.

On which Rust version is RustServer running?

Rust network protocol 2634 and build 167781 on Linux: that is what RustServer runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on RustServer?

Current player count on RustServer: 0, of 3 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for RustServer?

Over the last seven days, RustServer records #15,423 for player hours: the top 69% of all ranked servers.

Wipe times

On RustServer, when do wipes occur?

RustServer's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 6 hours ago.

Rules and settings

Which settings does RustServer run, and what rules?

Gather rate for RustServer: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is RustServer played?

Seed 19686 and size 3,000 define the procedural map RustServer generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain RustServer?

On Rust Graphs, RustServer is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer, what is meant by each tag?

Tags published by RustServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): 3 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RustServer joined?

Enter client.connect 162.43.28.91:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp3
Max players 3 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded