StatusLive Servers online11,713 Players43,388 Populated3,068 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 11m ago

RustServer

Online 162.43.5.225:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe112d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer
Fig. 2

Server performance

025507510002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustServer, and is it online now?

Right now, RustServer is recorded as online. Counted from its reported uptime, the last restart was about 11 days 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does RustServer perform, as measured?

66 server fps on average over the last 48 hours, and never under 41. Counted at its highest: 91,567 entities, buildings, deployables and the rest of the world included. 5,148 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustServer?

There is no region published by RustServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 162.43.5.225:28015.

On which Rust version is RustServer running?

Rust network protocol 2631 and build 156812 on Linux: that is what RustServer runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RustServer?

0 of 50 slots on RustServer are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for RustServer?

Over the last seven days, RustServer records #15,349 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for RustServer?

Too few wipes are on record for RustServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 112 days 18 hours ago the current world was made.

Settings

Which rules and settings are recorded for RustServer?

The name of RustServer records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer?

Seed 19686 and size 4,000 define the procedural map RustServer generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustServer appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer, what is meant by each tag?

The game's server browser reads these tags from RustServer: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2631 (Protocol): Your game must match protocol 2631 to join; cs156812 (Build): Build: 156812; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustServer?

Connect with client.connect 162.43.5.225:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2631
Protocol Your game must match protocol 2631 to join.
cs156812
Build Build: 156812.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded