StatusLive Servers online11,676 Players50,302 Populated3,170 Wiped · 3 h121 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 8m ago

RustServer

Online 162.43.55.219:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe79d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer
Fig. 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustServer, and is it up?

RustServer is up at this moment. The uptime it reports puts the last restart at about 14 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does RustServer perform, as measured?

Average server fps over the last 48 hours is 62; the lowest was 1. Counted at its highest: 111,813 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,456 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RustServer?

There is no region published by RustServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.43.55.219:28015.

On which Rust version is RustServer running?

On Linux, RustServer runs Rust network protocol 2632 and build 160556. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on RustServer?

At the last refresh, RustServer recorded 0 players across 5 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for RustServer?

Player hours over seven days place RustServer at #15,335, within the top 69% of ranked servers.

Wipe data

On RustServer, when do wipes occur?

The record of RustServer's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 79 days 1 hours ago the current world was made.

Settings

Which settings does RustServer run, and what rules?

The name of RustServer records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for RustServer?

RustServer runs a procedural map of size 4,500 with seed 23, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does RustServer appear among the Rust Graphs lists and filters?

On Rust Graphs, RustServer is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer, what is meant by each tag?

Tags published by RustServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): To join, your game must be on protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is RustServer joined?

Connect with client.connect 162.43.55.219:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol To join, your game must be on protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded