StatusLive Servers online11,693 Players37,607 Populated2,934 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 15m ago

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 15m ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on RUST in TNK TEST Server JP PvE
Fig. 2

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:32 UTC FW27d ago 2 – running 0
Sun 27 Sep, 12:04 UTC31d ago 2 halved by day 2 4.2 days 0
Wed 23 Sep, 08:35 UTC35d ago 3 halved by day 2 4.1 days 1
Wed 23 Sep, 01:46 UTC36d ago 3 – 0.3 days 0
Fri 18 Sep, 12:12 UTC40d ago 1 halved by day 1 4.6 days 0
Thu 17 Sep, 07:58 UTC41d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average
32 / 100
02
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 19 on average
23 / 200
03
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average
3 / 100
04
[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average
8 / 100
05
#10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 11 on average
18 / 100
06 20 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RUST in TNK TEST Server JP PvE, and is it online now?

RUST in TNK TEST Server JP PvE is up at this moment. Counted from its reported uptime, the last restart was about 11 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 15 September 2026.

What does the recorded performance of RUST in TNK TEST Server JP PvE show?

197 server fps on average over the last 48 hours, and never under 129. Counted at its highest: 48,456 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,205 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RUST in TNK TEST Server JP PvE?

Its name points to Asia, though RUST in TNK TEST Server JP PvE publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 162.43.91.177:28015 is its address.

What Rust version is recorded for RUST in TNK TEST Server JP PvE?

On Linux, RUST in TNK TEST Server JP PvE runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on RUST in TNK TEST Server JP PvE?

Current player count on RUST in TNK TEST Server JP PvE: 0, of 20 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is RUST in TNK TEST Server JP PvE placed?

Player hours over seven days place RUST in TNK TEST Server JP PvE at #15,353, within the top 69% of ranked servers.

Schedules

What happens on RUST in TNK TEST Server JP PvE on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on RUST in TNK TEST Server JP PvE?

RUST in TNK TEST Server JP PvE wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 9 hours ago the current world was made.

Rules and settings

What settings and rules apply on RUST in TNK TEST Server JP PvE?

The name of RUST in TNK TEST Server JP PvE records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RUST in TNK TEST Server JP PvE played?

Size 3,000 with seed 146895288: that is the procedural map RUST in TNK TEST Server JP PvE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain RUST in TNK TEST Server JP PvE?

The Rust Graphs lists that carry RUST in TNK TEST Server JP PvE are: Modded Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RUST in TNK TEST Server JP PvE, what is meant by each tag?

The game's server browser reads these tags from RUST in TNK TEST Server JP PvE: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to RUST in TNK TEST Server JP PvE?

In Rust, press F1 and type client.connect 162.43.91.177:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded