DWG RG-S8325Server sheetchecked 11m ago
Nate/tyler
Online 163.245.195.73:26026 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Nate/tyler, and is it up?
Right now, Nate/tyler is recorded as online. The uptime it reports puts the last restart at about 3 days 22 hours ago. For the last 3 full days the record is 71 of 72 hours up, 99% of the time. On 25 October 2026 is when Rust Graphs first saw it.
How does Nate/tyler perform, as measured?
60 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 31,457 entities, buildings, deployables and the rest of the world included. 2,058 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Nate/tyler?
There is no region published by Nate/tyler. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 163.245.195.73:26026.
On which Rust version is Nate/tyler running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Nate/tyler. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Nate/tyler?
0 of 200 slots on Nate/tyler are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 1 players.
Against other Rust servers, where is Nate/tyler placed?
Over the last seven days, Nate/tyler records #8,325 for player hours: the top 37% of all ranked servers.
Wipe times
What is recorded on Nate/tyler on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 2 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Nate/tyler?
The record of Nate/tyler's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days ago.
Map and rules
Which settings does Nate/tyler run, and what rules?
The name of Nate/tyler records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Nate/tyler loaded?
Size 2,500 with seed 88451: that is the procedural map Nate/tyler runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Nate/tyler?
These Rust Graphs lists include Nate/tyler: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Nate/tyler?
The game's server browser reads these tags from Nate/tyler: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Nate/tyler joined?
Enter client.connect 163.245.195.73:26026 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.