StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 6m ago

Rust test server_1

Online 163.44.113.12:28015 checked 6m ago

moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe118d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Rust test server_1
Fig. 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust test server_1 online, and what uptime has been recorded?

At this moment Rust test server_1 is online. The uptime it reports puts the last restart at about 13 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Rust test server_1 stable in the figures recorded?

Average server fps over the last 48 hours is 234; the lowest was 221. Counted at its highest: 3,122 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,809 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rust test server_1?

There is no region published by Rust test server_1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 163.44.113.12:28015 is its address.

What Rust version is recorded for Rust test server_1?

The platform is Linux and the version is Rust network protocol 2631 and build 156583 on Rust test server_1. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust test server_1?

At the last refresh, Rust test server_1 recorded 0 players across 30 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Rust test server_1?

Player hours over seven days place Rust test server_1 at #15,338, within the top 69% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Rust test server_1?

Too few wipes are on record for Rust test server_1 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 118 days 9 hours ago the current world was made.

Map and rules

Which settings does Rust test server_1 run, and what rules?

Gather rate for Rust test server_1: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Rust test server_1 loaded?

Rust test server_1 runs a procedural map of size 1,000 with seed 1319438048, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust test server_1?

These Rust Graphs lists include Rust test server_1: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rust test server_1?

Tags published by Rust test server_1, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Join only if your game is on protocol 2631; cs156583 (Build): Build: 156583; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Rust test server_1?

Enter client.connect 163.44.113.12:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol Join only if your game is on protocol 2631.
cs156583
Build Build: 156583.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded