StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S8116Server sheetchecked 10m ago

RustServer_4656

Online 163.44.119.168:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,116top 36%
Last wipe27d agono schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_4656
Fig. 2

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustServer_4656, and is it up?

RustServer_4656 is up at this moment. About 5 days 15 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustServer_4656 show?

30 server fps on average over the last 48 hours, and never under 21. Counted at its highest: 140,906 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,155 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustServer_4656?

No region is published by RustServer_4656. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 163.44.119.168:28015.

What Rust version is recorded for RustServer_4656?

On Linux, RustServer_4656 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RustServer_4656?

At the last refresh, RustServer_4656 recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 0 players.

Against other Rust servers, where is RustServer_4656 placed?

Within the top 36% of all ranked servers: RustServer_4656 at #8,116 for player hours, seven days recorded.

Wipe times

What happens on RustServer_4656 on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On RustServer_4656, when do wipes occur?

At RustServer_4656 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 20 hours ago.

Settings

Which rules and settings are recorded for RustServer_4656?

Gather rate for RustServer_4656: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has RustServer_4656 loaded?

RustServer_4656 runs a procedural map of size 5,000 with seed 564841, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does RustServer_4656 appear among the Rust Graphs lists and filters?

On Rust Graphs, RustServer_4656 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer_4656, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustServer_4656 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join RustServer_4656?

In Rust, press F1 and type client.connect 163.44.119.168:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded