StatusLive Servers online11,667 Players45,556 Populated2,959 Wiped · 3 h100 Interval5 min Date30 OCT 2026

DWG RG-S15264Server sheetchecked 6m ago

Mogu_Server

Online 163.44.159.125:28015 checked 6m ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,264top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Mogu_Server
Fig. 2

Server performance

02040608004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:02 UTC27d ago 4 – running 0
Thu 1 Oct, 20:15 UTC FW28d ago 4 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Mogu_Server, and is it online now?

At this moment Mogu_Server is online. About 4 days 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Mogu_Server show?

The last 48 hours give an average of 59 server fps and a floor of 50. Counted at its highest: 129,905 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,405 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Mogu_Server?

There is no region published by Mogu_Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 163.44.159.125:28015.

On which Rust version is Mogu_Server running?

Rust network protocol 2634 and build 166494 on Linux: that is what Mogu_Server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Mogu_Server?

Current player count on Mogu_Server: 0, of 20 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Mogu_Server?

Player hours over seven days place Mogu_Server at #15,264, within the top 69% of ranked servers.

Wipe times

On Mogu_Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 4 players. At 6 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Mogu_Server?

The record of Mogu_Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 17 hours ago.

Settings

What settings and rules apply on Mogu_Server?

The name of Mogu_Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Mogu_Server?

Seed 1683482379 and size 4,500 define the procedural map Mogu_Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Mogu_Server?

These Rust Graphs lists include Mogu_Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Mogu_Server, what is meant by each tag?

Tags published by Mogu_Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Mogu_Server?

Enter client.connect 163.44.159.125:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded