StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 10m ago

RustServer_1070

Online 163.44.98.23:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe502d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_1070
Fig. 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RustServer_1070 online, and what uptime has been recorded?

RustServer_1070 is up at this moment. Counted from its reported uptime, the last restart was about 5 days 9 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of RustServer_1070 show?

44 server fps on average over the last 48 hours, and never under 6. Counted at its highest: 170,272 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,114 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RustServer_1070?

No region is published by RustServer_1070. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 163.44.98.23:28015.

On which Rust version is RustServer_1070 running?

On Linux, RustServer_1070 runs Rust network protocol 2590 and build 123128. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for RustServer_1070?

Current player count on RustServer_1070: 0, of 10 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is RustServer_1070 placed?

Player hours over seven days place RustServer_1070 at #15,349, within the top 69% of ranked servers.

Schedules

On RustServer_1070, when do wipes occur?

RustServer_1070's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 502 days 11 hours ago.

Settings

Which settings does RustServer_1070 run, and what rules?

No gather rate is stated in the name of RustServer_1070. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RustServer_1070 played?

Size 3,700 with seed 1303641554: that is the procedural map RustServer_1070 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain RustServer_1070?

The Rust Graphs lists that carry RustServer_1070 are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

On RustServer_1070, what is meant by each tag?

The game's server browser reads these tags from RustServer_1070: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2590 (Protocol): Join only if your game is on protocol 2590; cs123128 (Build): Build: 123128; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustServer_1070?

Connect with client.connect 163.44.98.23:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2590,gmrust,cs123128,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2590
Protocol Join only if your game is on protocol 2590.
cs123128
Build Build: 123128.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded