DWG RG-S2995Server sheetchecked 10m ago
PvE Vanilla
Online 164.152.122.143:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW27d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is PvE Vanilla online, and what uptime has been recorded?
PvE Vanilla is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does PvE Vanilla perform, as measured?
74 server fps on average over the last 48 hours, and never under 42. Counted at its highest: 109,036 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,472 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for PvE Vanilla?
There is no region published by PvE Vanilla. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 164.152.122.143:28015 is its address.
What Rust version is recorded for PvE Vanilla?
Rust network protocol 2635 and build 168909 on Windows: that is what PvE Vanilla runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on PvE Vanilla?
At the last refresh, PvE Vanilla recorded 0 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 00:00 UTC, averaging 3 players.
Against other Rust servers, where is PvE Vanilla placed?
Player hours over seven days place PvE Vanilla at #2,995, within the top 13% of ranked servers.
Wipe times
What is recorded on PvE Vanilla on wipe day?
The recent wipes averaged a busiest count of 10 players. At 42 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for PvE Vanilla?
The force wipe is the only wipe at PvE Vanilla, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 20 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Rules and settings
Which rules and settings are recorded for PvE Vanilla?
The name of PvE Vanilla records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map for PvE Vanilla?
Size 4,250 with seed 598141: that is the procedural map PvE Vanilla runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does PvE Vanilla appear among the Rust Graphs lists and filters?
These Rust Graphs lists include PvE Vanilla: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on PvE Vanilla?
Tags published by PvE Vanilla, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is PvE Vanilla joined?
Enter client.connect 164.152.122.143:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.