StatusLive Servers online11,624 Players37,278 Populated2,941 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S15419Server sheetchecked 6m ago

Hat's Server 4

Online 166.1.120.60:28024 checked 6m ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,419top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Hat's Server 4
Fig. 2

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 157 on average
91 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
135 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
93 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
37 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
14 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Hat's Server 4 online, and what uptime has been recorded?

Right now, Hat's Server 4 is recorded as online. Counted from its reported uptime, the last restart was about 5 days 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 20 October 2026 is when Rust Graphs first saw it.

Is Hat's Server 4 stable in the figures recorded?

The last 48 hours give an average of 40 server fps and a floor of 39. Counted at its highest: 135,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,907 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Hat's Server 4 hosted?

There is no region published by Hat's Server 4. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 166.1.120.60:28024.

On which Rust version is Hat's Server 4 running?

On Linux, Hat's Server 4 runs Rust network protocol 2635 and build 168837. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Hat's Server 4?

0 players are connected to Hat's Server 4 at the time of the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Hat's Server 4 hold?

Within the top 69% of all ranked servers: Hat's Server 4 at #15,419 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Hat's Server 4?

Hat's Server 4's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 15 hours ago.

Map and rules

What settings and rules apply on Hat's Server 4?

No gather rate is stated in the name of Hat's Server 4. 50 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Hat's Server 4?

Hat's Server 4 runs a procedural map of size 4,750 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

Where does Hat's Server 4 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Hat's Server 4 are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Hat's Server 4, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): To join, your game must be on protocol 2635; cs168837 (Build): Build: 168837; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Hat's Server 4 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Hat's Server 4 joined?

Connect with client.connect 166.1.120.60:28024: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts50
Group limit Team size is capped at 50.
v2635
Protocol To join, your game must be on protocol 2635.
cs168837
Build Build: 168837.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded