StatusLive Servers online11,637 Players32,155 Populated2,791 Wiped · 3 h71 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 7m ago

Hat's Plugin Development

Online 166.1.120.60:28039 checked 7m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Hat's Plugin Development
Fig. 2

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Hat's Plugin Development, and is it online now?

Right now, Hat's Plugin Development is recorded as online. About 2 days 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.

How does Hat's Plugin Development perform, as measured?

Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 4,277 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 785 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Hat's Plugin Development hosted?

A region is not published by Hat's Plugin Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 166.1.120.60:28039.

On which Rust version is Hat's Plugin Development running?

On Linux, Hat's Plugin Development runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Hat's Plugin Development?

At the last refresh, Hat's Plugin Development recorded 0 players. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Hat's Plugin Development placed?

Player hours over seven days place Hat's Plugin Development at #15,349, within the top 69% of ranked servers.

Schedules

What wipe schedule has been recorded for Hat's Plugin Development?

The record of Hat's Plugin Development's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 9 hours ago the current world was made.

Map and rules

Which settings does Hat's Plugin Development run, and what rules?

Gather rate for Hat's Plugin Development: not stated in the name. 50 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

What is the map for Hat's Plugin Development?

Seed 1 and size 1,000 define the procedural map Hat's Plugin Development generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Hat's Plugin Development appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Hat's Plugin Development are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Hat's Plugin Development, what is meant by each tag?

Tags published by Hat's Plugin Development, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Hat's Plugin Development joined?

In Rust, press F1 and type client.connect 166.1.120.60:28039 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts50
Group limit Team size is capped at 50.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded