DWG RG-S15349Server sheetchecked 7m ago
Hat's Plugin Development
Online 166.1.120.60:28039 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Hat's Plugin Development, and is it online now?
Right now, Hat's Plugin Development is recorded as online. About 2 days 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.
How does Hat's Plugin Development perform, as measured?
Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 4,277 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 785 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Hat's Plugin Development hosted?
A region is not published by Hat's Plugin Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 166.1.120.60:28039.
On which Rust version is Hat's Plugin Development running?
On Linux, Hat's Plugin Development runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Hat's Plugin Development?
At the last refresh, Hat's Plugin Development recorded 0 players. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Hat's Plugin Development placed?
Player hours over seven days place Hat's Plugin Development at #15,349, within the top 69% of ranked servers.
Schedules
What wipe schedule has been recorded for Hat's Plugin Development?
The record of Hat's Plugin Development's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 9 hours ago the current world was made.
Map and rules
Which settings does Hat's Plugin Development run, and what rules?
Gather rate for Hat's Plugin Development: not stated in the name. 50 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for Hat's Plugin Development?
Seed 1 and size 1,000 define the procedural map Hat's Plugin Development generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Hat's Plugin Development appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Hat's Plugin Development are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Hat's Plugin Development, what is meant by each tag?
Tags published by Hat's Plugin Development, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Hat's Plugin Development joined?
In Rust, press F1 and type client.connect 166.1.120.60:28039 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z
Game
gmrust
mp0
ts50
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.