StatusLive Servers online11,689 Players59,961 Populated3,456 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S15450Server sheetchecked 39d ago

DO NOT JOIN - Hillside update test

Offline 167.114.158.11:28075 checked 39d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,450no region published
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DO NOT JOIN - Hillside update test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is DO NOT JOIN - Hillside update test, and is it online now?

The current state of DO NOT JOIN - Hillside update test is offline, with the last sighting 39 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 19 September 2026.

What location is recorded for DO NOT JOIN - Hillside update test?

A region is not published by DO NOT JOIN - Hillside update test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 167.114.158.11:28075.

What Rust version is recorded for DO NOT JOIN - Hillside update test?

The platform is Linux and the version is Rust network protocol 2633 and build 163207 on DO NOT JOIN - Hillside update test. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on DO NOT JOIN - Hillside update test?

The latest refresh records DO NOT JOIN - Hillside update test as offline, last seen 39 days 8 hours ago.

Against other Rust servers, where is DO NOT JOIN - Hillside update test placed?

Player hours over seven days place DO NOT JOIN - Hillside update test at #15,450, within the top – of ranked servers.

Wipe times

Which times and days are wipes plotted at on DO NOT JOIN - Hillside update test?

Too few wipes are on record for DO NOT JOIN - Hillside update test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 47 days 10 hours ago the current world was made.

Rules and settings

What settings and rules apply on DO NOT JOIN - Hillside update test?

No gather rate is stated in the name of DO NOT JOIN - Hillside update test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has DO NOT JOIN - Hillside update test loaded?

DO NOT JOIN - Hillside update test runs a procedural map, which the game generates.

Tags

Where does DO NOT JOIN - Hillside update test appear among the Rust Graphs lists and filters?

On Rust Graphs, DO NOT JOIN - Hillside update test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On DO NOT JOIN - Hillside update test, what is meant by each tag?

The game's server browser reads these tags from DO NOT JOIN - Hillside update test: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is DO NOT JOIN - Hillside update test joined?

In Rust, press F1 and type client.connect 167.114.158.11:28075 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded