StatusLive Servers online11,617 Players35,785 Populated2,874 Wiped · 3 h59 Interval5 min Date28 OCT 2026

DWG RG-S15425Server sheetchecked 8m ago

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 8m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,425top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [TEST] Hillside mock main - not a real server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [TEST] Hillside mock main - not a real server online, and what uptime has been recorded?

Right now, [TEST] Hillside mock main - not a real server is recorded as online. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

In which location is [TEST] Hillside mock main - not a real server hosted?

There is no region published by [TEST] Hillside mock main - not a real server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 167.114.158.11:28210.

On which Rust version is [TEST] Hillside mock main - not a real server running?

Rust network protocol 2635 and build 168909 on Linux: that is what [TEST] Hillside mock main - not a real server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on [TEST] Hillside mock main - not a real server?

At the last refresh, [TEST] Hillside mock main - not a real server recorded 0 players across 10 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does [TEST] Hillside mock main - not a real server hold?

Over the last seven days, [TEST] Hillside mock main - not a real server records #15,425 for player hours: the top 69% of all ranked servers.

Wipe data

On [TEST] Hillside mock main - not a real server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On [TEST] Hillside mock main - not a real server, when do wipes occur?

The record of [TEST] Hillside mock main - not a real server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 days 4 hours ago the current world was made.

Settings

What settings and rules apply on [TEST] Hillside mock main - not a real server?

No gather rate is stated in the name of [TEST] Hillside mock main - not a real server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [TEST] Hillside mock main - not a real server loaded?

[TEST] Hillside mock main - not a real server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain [TEST] Hillside mock main - not a real server?

On Rust Graphs, [TEST] Hillside mock main - not a real server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [TEST] Hillside mock main - not a real server, what is meant by each tag?

The game's server browser reads these tags from [TEST] Hillside mock main - not a real server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join [TEST] Hillside mock main - not a real server?

Connect with client.connect 167.114.158.11:28210: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded