DWG RG-S15425Server sheetchecked 8m ago
[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [TEST] Hillside mock main - not a real server online, and what uptime has been recorded?
Right now, [TEST] Hillside mock main - not a real server is recorded as online. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.
In which location is [TEST] Hillside mock main - not a real server hosted?
There is no region published by [TEST] Hillside mock main - not a real server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 167.114.158.11:28210.
On which Rust version is [TEST] Hillside mock main - not a real server running?
Rust network protocol 2635 and build 168909 on Linux: that is what [TEST] Hillside mock main - not a real server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on [TEST] Hillside mock main - not a real server?
At the last refresh, [TEST] Hillside mock main - not a real server recorded 0 players across 10 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does [TEST] Hillside mock main - not a real server hold?
Over the last seven days, [TEST] Hillside mock main - not a real server records #15,425 for player hours: the top 69% of all ranked servers.
Wipe data
On [TEST] Hillside mock main - not a real server, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On [TEST] Hillside mock main - not a real server, when do wipes occur?
The record of [TEST] Hillside mock main - not a real server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 days 4 hours ago the current world was made.
Settings
What settings and rules apply on [TEST] Hillside mock main - not a real server?
No gather rate is stated in the name of [TEST] Hillside mock main - not a real server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has [TEST] Hillside mock main - not a real server loaded?
[TEST] Hillside mock main - not a real server runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain [TEST] Hillside mock main - not a real server?
On Rust Graphs, [TEST] Hillside mock main - not a real server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On [TEST] Hillside mock main - not a real server, what is meant by each tag?
The game's server browser reads these tags from [TEST] Hillside mock main - not a real server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join [TEST] Hillside mock main - not a real server?
Connect with client.connect 167.114.158.11:28210: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.