StatusLive Servers online11,832 Players65,657 Populated3,608 Wiped · 3 h129 Interval5 min Date27 OCT 2026

DWG RG-S13101Server sheetchecked 1d ago

Combat Local - Carbon Dev

Offline 167.17.58.31:28015 checked 1d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#13,101top 59%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Combat Local - Carbon Dev, and is it up?

The current state of Combat Local - Carbon Dev is offline, with the last sighting 28 hours ago. First seen by Rust Graphs on 26 October 2026.

In which location is Combat Local - Carbon Dev hosted?

A region is not published by Combat Local - Carbon Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 167.17.58.31:28015.

On which Rust version is Combat Local - Carbon Dev running?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Combat Local - Carbon Dev?

The latest refresh records Combat Local - Carbon Dev as offline, last seen 28 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 1 players.

What rank has been recorded for Combat Local - Carbon Dev?

Over the last seven days, Combat Local - Carbon Dev records #13,101 for player hours: the top 59% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 28 hours ago.

Settings

Which settings does Combat Local - Carbon Dev run, and what rules?

No gather rate is stated in the name of Combat Local - Carbon Dev. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Lists and filters

On Rust Graphs, which lists and filters contain Combat Local - Carbon Dev?

On Rust Graphs, Combat Local - Carbon Dev is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

On Combat Local - Carbon Dev, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Combat Local - Carbon Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Combat Local - Carbon Dev?

In Rust, press F1 and type client.connect 167.17.58.31:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded