StatusLive Servers online11,597 Players34,587 Populated2,830 Wiped · 3 h59 Interval5 min Date28 OCT 2026

DWG RG-S9446Server sheetchecked 4h ago

Combat Local - Carbon Dev

Offline 167.17.58.59:28015 checked 4h ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 2
Rank#9,446top 42%
Last wipe7h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5206:0008:0009:0011:0021:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:01 UTC9h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Combat Local - Carbon Dev, and is it online now?

Combat Local - Carbon Dev is offline at this moment; 4 hours ago is when it was last seen. First seen by Rust Graphs on 27 October 2026.

What location is recorded for Combat Local - Carbon Dev?

No region is published by Combat Local - Carbon Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 167.17.58.59:28015.

What Rust version is recorded for Combat Local - Carbon Dev?

Rust network protocol 2635 and build 168909 on Windows: that is what Combat Local - Carbon Dev runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Combat Local - Carbon Dev?

Combat Local - Carbon Dev is not responding at the latest refresh; the last record of it online is 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 1 players.

Against other Rust servers, where is Combat Local - Carbon Dev placed?

Over the last seven days, Combat Local - Carbon Dev records #9,446 for player hours: the top 42% of all ranked servers.

Wipe data

What wipe schedule has been recorded for Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 7 hours ago.

Rules and settings

Which rules and settings are recorded for Combat Local - Carbon Dev?

The name of Combat Local - Carbon Dev records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Filters

On Rust Graphs, which lists and filters contain Combat Local - Carbon Dev?

These Rust Graphs lists include Combat Local - Carbon Dev: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Combat Local - Carbon Dev, what is meant by each tag?

Tags published by Combat Local - Carbon Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Combat Local - Carbon Dev joined?

Enter client.connect 167.17.58.59:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded