DWG RG-S5169Server sheetchecked 12m ago
DystopiaX
Online 167.179.160.122:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:33 UTC17d ago | 2 | – | running | 1 |
| Sat 3 Oct, 21:16 UTC24d ago | 1 | held half | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is DystopiaX, and is it online now?
DystopiaX is up at this moment. Counted from its reported uptime, the last restart was about 35 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of DystopiaX show?
Average server fps over the last 48 hours is 81; the lowest was 11. Counted at its highest: 114,890 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,947 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for DystopiaX?
No region is published by DystopiaX. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 167.179.160.122:28015 is its address.
What Rust version is recorded for DystopiaX?
On Linux, DystopiaX runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for DystopiaX?
Current player count on DystopiaX: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.
Against other Rust servers, where is DystopiaX placed?
Within the top 23% of all ranked servers: DystopiaX at #5,169 for player hours, seven days recorded.
Schedules
On DystopiaX, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
On DystopiaX, when do wipes occur?
Too few wipes are on record for DystopiaX to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days ago.
Rules and settings
Which rules and settings are recorded for DystopiaX?
No gather rate is stated in the name of DystopiaX. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for DystopiaX?
Size 4,500 with seed 6738: that is the procedural map DystopiaX runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain DystopiaX?
The Rust Graphs lists that carry DystopiaX are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On DystopiaX, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags DystopiaX publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is DystopiaX joined?
In Rust, press F1 and type client.connect 167.179.160.122:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://dystopiax.davistech.com.au/ is its website.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
