StatusLive Servers online11,750 Players60,289 Populated3,494 Wiped · 3 h126 Interval5 min Date27 OCT 2026

DWG RG-S5169Server sheetchecked 12m ago

DystopiaX

Online 167.179.160.122:28015 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,169top 23%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on DystopiaX
Fig. 2

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:33 UTC17d ago 2 – running 1
Sat 3 Oct, 21:16 UTC24d ago 1 held half 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is DystopiaX, and is it online now?

DystopiaX is up at this moment. Counted from its reported uptime, the last restart was about 35 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of DystopiaX show?

Average server fps over the last 48 hours is 81; the lowest was 11. Counted at its highest: 114,890 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,947 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for DystopiaX?

No region is published by DystopiaX. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 167.179.160.122:28015 is its address.

What Rust version is recorded for DystopiaX?

On Linux, DystopiaX runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for DystopiaX?

Current player count on DystopiaX: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.

Against other Rust servers, where is DystopiaX placed?

Within the top 23% of all ranked servers: DystopiaX at #5,169 for player hours, seven days recorded.

Schedules

On DystopiaX, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On DystopiaX, when do wipes occur?

Too few wipes are on record for DystopiaX to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days ago.

Rules and settings

Which rules and settings are recorded for DystopiaX?

No gather rate is stated in the name of DystopiaX. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for DystopiaX?

Size 4,500 with seed 6738: that is the procedural map DystopiaX runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain DystopiaX?

The Rust Graphs lists that carry DystopiaX are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On DystopiaX, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags DystopiaX publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is DystopiaX joined?

In Rust, press F1 and type client.connect 167.179.160.122:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://dystopiax.davistech.com.au/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded