DWG RG-S9766Server sheetchecked 8m ago
Oblivion
Online NA 167.237.52.5:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:33 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Oblivion, and is it up?
Right now, Oblivion is recorded as online. Counted from its reported uptime, the last restart was about 3 days 17 hours ago. For the last 7 full days the record is 104 of 168 hours up, 62% of the time. First seen by Rust Graphs on 7 October 2026.
Is Oblivion stable in the figures recorded?
Average server fps over the last 48 hours is 56; the lowest was 43. Counted at its highest: 121,761 entities, buildings, deployables and the rest of the world included. 5,335 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Oblivion hosted?
In North America Oblivion lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 167.237.52.5:28015.
On which Rust version is Oblivion running?
Rust network protocol 2635 and build 168909 on Linux: that is what Oblivion runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Oblivion?
Current player count on Oblivion: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 0 players.
Against other Rust servers, where is Oblivion placed?
Oblivion also measures #1,270 in North America on the same seven-day player-hour count, at #9,766 globally and in the top 44% of ranked servers.
Wipe data
What is recorded on Oblivion on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Oblivion?
Too few wipes are on record for Oblivion to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 9 hours ago.
Rules and settings
Which rules and settings are recorded for Oblivion?
The name of Oblivion records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Oblivion played?
Size 4,500 with seed 1337: that is the procedural map Oblivion runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Oblivion?
On Rust Graphs, Oblivion is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Oblivion, what is meant by each tag?
Tags published by Oblivion, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Oblivion joined?
Enter client.connect 167.237.52.5:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
