DWG RG-S4838Server sheetchecked 13m ago
weave
Online 168.100.161.153:28036 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:05 UTC22d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:34 UTC34d ago | 0 | – | 11.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is weave online, and what uptime has been recorded?
At this moment weave is online. Counted from its reported uptime, the last restart was about 22 days 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is weave stable in the figures recorded?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 16,360 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,387 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is weave hosted?
No region is published by weave. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 168.100.161.153:28036 is its address.
What Rust version is recorded for weave?
The platform is Linux and the version is Rust network protocol 2634 and build 166652 on weave. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for weave?
At the last refresh, weave recorded 0 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 4.
Against other Rust servers, where is weave placed?
Over the last seven days, weave records #4,838 for player hours: the top 22% of all ranked servers.
Schedules
On weave, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 22 hours after the latest wipe, the crowd peaked.
On weave, when do wipes occur?
The record of weave's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 22 days 23 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for weave?
The name of weave records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has weave loaded?
Seed 159905702 and size 2,000 define the procedural map weave generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain weave?
These Rust Graphs lists include weave: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On weave, what is meant by each tag?
Tags published by weave, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is weave joined?
In Rust, press F1 and type client.connect 168.100.161.153:28036 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/aimcone.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.