DWG RG-S15977Server sheetchecked 21d ago
Atlas Hub Testing
Offline EU · us1 168.100.161.3:28210 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 3d 15h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Atlas Hub Testing, and is it up?
The current state of Atlas Hub Testing is offline, with the last sighting 21 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Atlas Hub Testing?
Region code us1 applies to Atlas Hub Testing, which carries the EU tag and is listed in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 168.100.161.3:28210.
On which Rust version is Atlas Hub Testing running?
The platform is Linux and the version is Rust network protocol 2633 and build 125476 on Atlas Hub Testing. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Atlas Hub Testing?
The latest refresh records Atlas Hub Testing as offline, last seen 21 days 23 hours ago.
What rank has been recorded for Atlas Hub Testing?
Atlas Hub Testing also measures #2,523 in Europe on the same seven-day player-hour count, at #15,977 globally and in the top 71% of ranked servers.
Wipe data
On Atlas Hub Testing, when do wipes occur?
The estimate of Atlas Hub Testing's next wipe is drawn from weekly: 7 days after its last wipe. It is due to wipe next on Sunday 1 November at 12:33 UTC. The world it runs now was made 479 days 8 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which rules and settings are recorded for Atlas Hub Testing?
Gather rate for Atlas Hub Testing: not stated in the name. 30 players per group at most. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Tags
On Rust Graphs, which lists and filters contain Atlas Hub Testing?
These Rust Graphs lists include Atlas Hub Testing: Europe servers, plotted, Modded Rust servers, Rust aim training servers, listed live, Rust battlefield servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
On Atlas Hub Testing, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts30 (Group limit): The team limit is 30; v2633 (Protocol): Join only if your game is on protocol 2633; cs125476 (Build): The game build is 125476; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): The region code recorded is us1; ^w (Weekly): Every week it wipes; ^c (Creative): Build what you like without gathering, in sandbox mode; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^i (Battlefield): High rates and kits make for fast PvP; ^j (Battle royale): The zone closes in as you loot and fight; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin are the tags Atlas Hub Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Atlas Hub Testing joined?
In Rust, press F1 and type client.connect 168.100.161.3:28210 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus1,v2633,^w,EU,gmrust,cs125476,ts30,^c^e^d^i^j^k^o^z,rustmaps,modded
Game
gmrust
mp100
ts30
v2633
cs125476
ptrak
$rus1
Wipe schedule
^w
Gameplay
^c
^e
^d
^i
^j
^k
Mods and access
^o
^z
modded
Region
EU
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.