StatusLive Servers online11,802 Players77,039 Populated3,777 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S15323Server sheetchecked 7m ago

Zautaz Private PVE test server

Online 168.100.161.9:28049 checked 7m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Zautaz Private PVE test server
Fig. 2

Server performance

0246821:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:50 UTC18d ago 1 – running 0
Fri 2 Oct, 18:56 UTC26d ago 1 halved by day 1 7.7 days 0
Tue 22 Sep, 18:58 UTC36d ago 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Zautaz Private PVE test server, and is it online now?

At this moment Zautaz Private PVE test server is online. Counted from its reported uptime, the last restart was about 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Zautaz Private PVE test server stable in the figures recorded?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 82,253 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,142 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Zautaz Private PVE test server?

No region is published by Zautaz Private PVE test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 168.100.161.9:28049.

What Rust version is recorded for Zautaz Private PVE test server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Zautaz Private PVE test server. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Zautaz Private PVE test server?

Current player count on Zautaz Private PVE test server: 0, of 100 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Zautaz Private PVE test server placed?

Within the top 69% of all ranked servers: Zautaz Private PVE test server at #15,323 for player hours, seven days recorded.

Schedules

On Zautaz Private PVE test server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Zautaz Private PVE test server?

Zautaz Private PVE test server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 18 days 10 hours ago the current world was made.

Rules and settings

Which settings does Zautaz Private PVE test server run, and what rules?

The name of Zautaz Private PVE test server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Zautaz Private PVE test server played?

Zautaz Private PVE test server runs a procedural map of size 3,750 with seed 426539, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Zautaz Private PVE test server appear among the Rust Graphs lists and filters?

On Rust Graphs, Zautaz Private PVE test server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Zautaz Private PVE test server?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Zautaz Private PVE test server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Zautaz Private PVE test server?

Enter client.connect 168.100.161.9:28049 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded