StatusLive Servers online11,750 Players59,433 Populated3,457 Wiped · 3 h136 Interval5 min Date27 OCT 2026

DWG RG-S15193Server sheetchecked 10d ago

tink rust TEST - do not join

Offline 170.205.38.254:38015 checked 10d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,193top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on tink rust TEST - do not join
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is tink rust TEST - do not join online, and what uptime has been recorded?

tink rust TEST - do not join is offline at this moment; 10 days 12 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 October 2026 is when Rust Graphs first saw it.

What location is recorded for tink rust TEST - do not join?

No region is published by tink rust TEST - do not join. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 170.205.38.254:38015.

On which Rust version is tink rust TEST - do not join running?

Rust network protocol 2634 and build 167781 on Linux: that is what tink rust TEST - do not join runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on tink rust TEST - do not join?

The latest refresh records tink rust TEST - do not join as offline, last seen 10 days 12 hours ago.

What rank has been recorded for tink rust TEST - do not join?

Over the last seven days, tink rust TEST - do not join records #15,193 for player hours: the top 70% of all ranked servers.

Wipe data

On tink rust TEST - do not join, when do wipes occur?

The record of tink rust TEST - do not join's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 10 days 13 hours ago.

Settings

What settings and rules apply on tink rust TEST - do not join?

The name of tink rust TEST - do not join records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for tink rust TEST - do not join?

A procedural map, generated by the game, is what tink rust TEST - do not join runs.

Tags

On Rust Graphs, which lists and filters contain tink rust TEST - do not join?

These Rust Graphs lists include tink rust TEST - do not join: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On tink rust TEST - do not join, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags tink rust TEST - do not join publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join tink rust TEST - do not join?

Enter client.connect 170.205.38.254:38015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded