StatusLive Servers online11,824 Players96,179 Populated3,864 Wiped · 3 h529 Interval5 min Date29 OCT 2026

DWG RG-S3583Server sheetchecked 12h ago

Console to PC Enrichment Center

Offline 170.23.116.159:25678 checked 12h ago

moddedoxide
Connect
Players now 0/ 300 0% full
7-day average1peak 2
Rank#3,583top 16%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5222:0003:0009:0014:0003:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Console to PC Enrichment Center
Fig. 2

Server performance

010020030040022:0003:0009:0014:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:44 UTC3d ago 2 – running 1
Wed 21 Oct, 03:57 UTC8d ago 3 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
75 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
137 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
44 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average
133 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
348 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Console to PC Enrichment Center online, and what uptime has been recorded?

Console to PC Enrichment Center is offline at this moment; 12 hours ago is when it was last seen. The uptime it reports puts the last restart at about 9 hours ago. For the last 7 full days the record is 115 of 168 hours up, 68% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

What does the recorded performance of Console to PC Enrichment Center show?

169 server fps on average over the last 48 hours, and never under 99. Counted at its highest: 76,975 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,318 MB. Players feel low fps and a climbing entity count as lag.

In which location is Console to PC Enrichment Center hosted?

A region is not published by Console to PC Enrichment Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 170.23.116.159:25678 is its address.

On which Rust version is Console to PC Enrichment Center running?

On Linux, Console to PC Enrichment Center runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Console to PC Enrichment Center?

The latest refresh records Console to PC Enrichment Center as offline, last seen 12 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 04:00 UTC, averaging 2 players.

In the rankings, which position does Console to PC Enrichment Center hold?

Within the top 16% of all ranked servers: Console to PC Enrichment Center at #3,583 for player hours, seven days recorded.

Wipe data

On Console to PC Enrichment Center, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Console to PC Enrichment Center?

Too few wipes are on record for Console to PC Enrichment Center to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 12 hours ago.

Map and rules

Which rules and settings are recorded for Console to PC Enrichment Center?

Gather rate for Console to PC Enrichment Center: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Console to PC Enrichment Center played?

Console to PC Enrichment Center runs a procedural map of size 3,600 with seed 2026, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Console to PC Enrichment Center appear among the Rust Graphs lists and filters?

On Rust Graphs, Console to PC Enrichment Center is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Console to PC Enrichment Center?

Tags published by Console to PC Enrichment Center, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Console to PC Enrichment Center joined?

In Rust, press F1 and type client.connect 170.23.116.159:25678 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players 300 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded