DWG RG-S15338Server sheetchecked 11m ago
RCE TAKEOVER
Online 170.23.127.203:25565 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is RCE TAKEOVER, and is it online now?
RCE TAKEOVER is up at this moment. About 3 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does RCE TAKEOVER perform, as measured?
The last 48 hours give an average of 235 server fps and a floor of 191. Counted at its highest: 44,868 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,063 MB. Players feel low fps and a climbing entity count as lag.
In which location is RCE TAKEOVER hosted?
A region is not published by RCE TAKEOVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 170.23.127.203:25565 is its address.
What Rust version is recorded for RCE TAKEOVER?
Rust network protocol 2635 and build 168909 on Linux: that is what RCE TAKEOVER runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for RCE TAKEOVER?
Current player count on RCE TAKEOVER: 0, of 200 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does RCE TAKEOVER hold?
Over the last seven days, RCE TAKEOVER records #15,338 for player hours: the top 69% of all ranked servers.
Wipe times
What happens on RCE TAKEOVER on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for RCE TAKEOVER?
RCE TAKEOVER's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 5 hours ago.
Map and rules
Which rules and settings are recorded for RCE TAKEOVER?
Gather rate for RCE TAKEOVER: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RCE TAKEOVER loaded?
RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does RCE TAKEOVER appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RCE TAKEOVER are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on RCE TAKEOVER?
The game's server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): 200 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join RCE TAKEOVER?
In Rust, press F1 and type client.connect 170.23.127.203:25565 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.