StatusLive Servers online11,849 Players73,470 Populated3,705 Wiped · 3 h219 Interval5 min Date29 OCT 2026

DWG RG-S15156Server sheetchecked 14d ago

Infinity Loop

Offline 170.23.43.51:25619 checked 14d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,156top 70%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Infinity Loop
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 00:38 UTC22d ago 1 – running 0
Sat 3 Oct, 12:17 UTC26d ago 0 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Infinity Loop, and is it up?

The current state of Infinity Loop is offline, with the last sighting 14 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Infinity Loop hosted?

No region is published by Infinity Loop. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 170.23.43.51:25619.

On which Rust version is Infinity Loop running?

Rust network protocol 2634 and build 167781 on Linux: that is what Infinity Loop runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Infinity Loop?

No response from Infinity Loop; the server was last seen 14 days 12 hours ago.

In the rankings, which position does Infinity Loop hold?

Player hours over seven days place Infinity Loop at #15,156, within the top 70% of ranked servers.

Wipe data

What happens on Infinity Loop on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

On Infinity Loop, when do wipes occur?

Infinity Loop's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 12 hours ago.

Rules and settings

What settings and rules apply on Infinity Loop?

Gather rate for Infinity Loop: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Infinity Loop?

Infinity Loop runs a procedural map of size 3,500 with seed 471471404, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Infinity Loop?

These Rust Graphs lists include Infinity Loop: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Infinity Loop?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Infinity Loop publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Infinity Loop joined?

Connect with client.connect 170.23.43.51:25619: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded