DWG RG-S15156Server sheetchecked 14d ago
Infinity Loop
Offline 170.23.43.51:25619 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 00:38 UTC22d ago | 1 | – | running | 0 |
| Sat 3 Oct, 12:17 UTC26d ago | 0 | – | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Infinity Loop, and is it up?
The current state of Infinity Loop is offline, with the last sighting 14 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is Infinity Loop hosted?
No region is published by Infinity Loop. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 170.23.43.51:25619.
On which Rust version is Infinity Loop running?
Rust network protocol 2634 and build 167781 on Linux: that is what Infinity Loop runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Infinity Loop?
No response from Infinity Loop; the server was last seen 14 days 12 hours ago.
In the rankings, which position does Infinity Loop hold?
Player hours over seven days place Infinity Loop at #15,156, within the top 70% of ranked servers.
Wipe data
What happens on Infinity Loop on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
On Infinity Loop, when do wipes occur?
Infinity Loop's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 12 hours ago.
Rules and settings
What settings and rules apply on Infinity Loop?
Gather rate for Infinity Loop: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Infinity Loop?
Infinity Loop runs a procedural map of size 3,500 with seed 471471404, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Infinity Loop?
These Rust Graphs lists include Infinity Loop: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Infinity Loop?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Infinity Loop publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Infinity Loop joined?
Connect with client.connect 170.23.43.51:25619: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.