StatusLive Servers online11,716 Players55,754 Populated3,252 Wiped · 3 h168 Interval5 min Date29 OCT 2026

DWG RG-S3523Server sheetchecked 10m ago

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average1peak 4
Rank#3,523top 16%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Hardcore (Not yet finished construction)
Fig. 2

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Hardcore (Not yet finished construction) online, and what uptime has been recorded?

Right now, Hardcore (Not yet finished construction) is recorded as online. About 35 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 4 October 2026.

How does Hardcore (Not yet finished construction) perform, as measured?

57 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 177,985 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,650 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Hardcore (Not yet finished construction) hosted?

No region is published by Hardcore (Not yet finished construction). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 170.23.61.207:11352.

What Rust version is recorded for Hardcore (Not yet finished construction)?

Rust network protocol 2635 and build 168909 on Linux: that is what Hardcore (Not yet finished construction) runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Hardcore (Not yet finished construction)?

0 of 100 slots on Hardcore (Not yet finished construction) are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.

Against other Rust servers, where is Hardcore (Not yet finished construction) placed?

Player hours over seven days place Hardcore (Not yet finished construction) at #3,523, within the top 16% of ranked servers.

Wipe times

What is recorded on Hardcore (Not yet finished construction) on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 14 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Hardcore (Not yet finished construction)?

No next wipe can be predicted for Hardcore (Not yet finished construction): its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 19 days 4 hours ago the current world was made.

Map and rules

What settings and rules apply on Hardcore (Not yet finished construction)?

The name of Hardcore (Not yet finished construction) records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Hardcore (Not yet finished construction) played?

Seed 7777 and size 4,000 define the procedural map Hardcore (Not yet finished construction) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Hardcore (Not yet finished construction) appear among the Rust Graphs lists and filters?

On Rust Graphs, Hardcore (Not yet finished construction) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Hardcore (Not yet finished construction)?

Tags published by Hardcore (Not yet finished construction), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Hardcore (Not yet finished construction) joined?

In Rust, press F1 and type client.connect 170.23.61.207:11352 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded