DWG RG-S3523Server sheetchecked 10m ago
Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC24d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Hardcore (Not yet finished construction) online, and what uptime has been recorded?
Right now, Hardcore (Not yet finished construction) is recorded as online. About 35 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 4 October 2026.
How does Hardcore (Not yet finished construction) perform, as measured?
57 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 177,985 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,650 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Hardcore (Not yet finished construction) hosted?
No region is published by Hardcore (Not yet finished construction). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 170.23.61.207:11352.
What Rust version is recorded for Hardcore (Not yet finished construction)?
Rust network protocol 2635 and build 168909 on Linux: that is what Hardcore (Not yet finished construction) runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Hardcore (Not yet finished construction)?
0 of 100 slots on Hardcore (Not yet finished construction) are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.
Against other Rust servers, where is Hardcore (Not yet finished construction) placed?
Player hours over seven days place Hardcore (Not yet finished construction) at #3,523, within the top 16% of ranked servers.
Wipe times
What is recorded on Hardcore (Not yet finished construction) on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 14 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for Hardcore (Not yet finished construction)?
No next wipe can be predicted for Hardcore (Not yet finished construction): its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 19 days 4 hours ago the current world was made.
Map and rules
What settings and rules apply on Hardcore (Not yet finished construction)?
The name of Hardcore (Not yet finished construction) records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is Hardcore (Not yet finished construction) played?
Seed 7777 and size 4,000 define the procedural map Hardcore (Not yet finished construction) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Hardcore (Not yet finished construction) appear among the Rust Graphs lists and filters?
On Rust Graphs, Hardcore (Not yet finished construction) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Hardcore (Not yet finished construction)?
Tags published by Hardcore (Not yet finished construction), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Hardcore (Not yet finished construction) joined?
In Rust, press F1 and type client.connect 170.23.61.207:11352 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.