StatusLive Servers online11,811 Players72,496 Populated3,745 Wiped · 3 h141 Interval5 min Date27 OCT 2026

DWG RG-S15025Server sheetchecked 43d ago

ServerHub Test

Offline 171.217.41.32:28015 checked 43d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerHub Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for ServerHub Test, and is it up?

ServerHub Test is offline at this moment; 43 days 5 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 14 September 2026.

In which location is ServerHub Test hosted?

There is no region published by ServerHub Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 171.217.41.32:28015.

What Rust version is recorded for ServerHub Test?

On Windows, ServerHub Test runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on ServerHub Test?

No response from ServerHub Test; the server was last seen 43 days 5 hours ago.

Against other Rust servers, where is ServerHub Test placed?

Player hours over seven days place ServerHub Test at #15,025, within the top – of ranked servers.

Wipe times

What wipe schedule has been recorded for ServerHub Test?

Too few wipes are on record for ServerHub Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 51 days 15 hours ago.

Rules and settings

Which rules and settings are recorded for ServerHub Test?

The name of ServerHub Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has ServerHub Test loaded?

ServerHub Test runs a procedural map, which the game generates.

Filters

Where does ServerHub Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ServerHub Test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on ServerHub Test?

Tags published by ServerHub Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to ServerHub Test?

Enter client.connect 171.217.41.32:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded