StatusLive Servers online11,844 Players90,018 Populated3,736 Wiped · 3 h420 Interval5 min Date29 OCT 2026

DWG RG-S13638Server sheetchecked 21d ago

RustProject DEV

Offline 171.225.248.102:28015 checked 21d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,638top 62%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustProject DEV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
61 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
128 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
107 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
36 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
114 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
347 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustProject DEV online, and what uptime has been recorded?

RustProject DEV is offline at this moment; 21 days 7 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 7 October 2026 is when Rust Graphs first saw it.

In which location is RustProject DEV hosted?

No region is published by RustProject DEV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 171.225.248.102:28015.

What Rust version is recorded for RustProject DEV?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on RustProject DEV. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RustProject DEV?

RustProject DEV is not responding at the latest refresh; the last record of it online is 21 days 7 hours ago.

In the rankings, which position does RustProject DEV hold?

Player hours over seven days place RustProject DEV at #13,638, within the top 62% of ranked servers.

Schedules

On RustProject DEV, when do wipes occur?

The record of RustProject DEV's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 25 days 7 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for RustProject DEV?

The name of RustProject DEV records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is RustProject DEV played?

RustProject DEV runs a procedural map, which the game generates.

Filters

Where does RustProject DEV appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustProject DEV: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On RustProject DEV, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags RustProject DEV publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is RustProject DEV joined?

Connect with client.connect 171.225.248.102:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded