StatusLive Servers online11,689 Players52,794 Populated3,085 Wiped · 3 h112 Interval5 min Date30 OCT 2026

DWG RG-S7230Server sheetchecked 4d ago

RustProject DEV

Offline 171.225.248.179:28015 checked 4d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#7,230top 32%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustProject DEV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustProject DEV, and is it online now?

RustProject DEV is offline at this moment; 4 days 13 hours ago is when it was last seen. 5 of 120 hours up over the last 5 full days, which is 4% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for RustProject DEV?

There is no region published by RustProject DEV. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 171.225.248.179:28015.

On which Rust version is RustProject DEV running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RustProject DEV. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on RustProject DEV?

No response from RustProject DEV; the server was last seen 4 days 13 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

What rank has been recorded for RustProject DEV?

Player hours over seven days place RustProject DEV at #7,230, within the top 32% of ranked servers.

Schedules

What wipe schedule has been recorded for RustProject DEV?

Too few wipes are on record for RustProject DEV to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 12 hours ago.

Rules and settings

What settings and rules apply on RustProject DEV?

No gather rate is stated in the name of RustProject DEV. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is RustProject DEV played?

A procedural map, generated by the game, is what RustProject DEV runs.

Lists and filters

On Rust Graphs, which lists and filters contain RustProject DEV?

These Rust Graphs lists include RustProject DEV: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On RustProject DEV, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustProject DEV publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is RustProject DEV joined?

Enter client.connect 171.225.248.179:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded