StatusLive Servers online11,693 Players37,607 Populated2,934 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S16837Server sheetchecked 28d ago

Preflight Test

Offline 172.104.86.66:44852 checked 28d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#16,837top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Preflight Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Preflight Test, and is it up?

Last seen 28 days 23 hours ago; right now Preflight Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

What location is recorded for Preflight Test?

There is no region published by Preflight Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 172.104.86.66:44852 is its address.

What Rust version is recorded for Preflight Test?

On Linux, Preflight Test runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Preflight Test?

Preflight Test is not responding at the latest refresh; the last record of it online is 28 days 23 hours ago.

Against other Rust servers, where is Preflight Test placed?

Within the top 71% of all ranked servers: Preflight Test at #16,837 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Preflight Test?

Too few wipes are on record for Preflight Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 28 days 23 hours ago the current world was made.

Rules and settings

What settings and rules apply on Preflight Test?

The name of Preflight Test records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Preflight Test?

Preflight Test runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Preflight Test?

These Rust Graphs lists include Preflight Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Preflight Test?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Preflight Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Preflight Test?

Connect with client.connect 172.104.86.66:44852: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded