StatusLive Servers online11,817 Players84,577 Populated3,660 Wiped · 3 h389 Interval5 min Date29 OCT 2026

DWG RG-S5115Server sheetchecked 13m ago

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 13m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#5,115top 23%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on The Playground | Experimental Mods & Testing
Fig. 2

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC5d ago 3 – running 0
Sat 17 Oct, 16:51 UTC12d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC13d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW28d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC30d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC40d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for The Playground | Experimental Mods & Testing, and is it up?

Right now, The Playground | Experimental Mods & Testing is recorded as online. Counted from its reported uptime, the last restart was about 17 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of The Playground | Experimental Mods & Testing show?

62 server fps on average over the last 48 hours, and never under 35. Counted at its highest: 151,610 entities, buildings, deployables and the rest of the world included. 4,725 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is The Playground | Experimental Mods & Testing hosted?

There is no region published by The Playground | Experimental Mods & Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 172.240.123.100:25602.

What Rust version is recorded for The Playground | Experimental Mods & Testing?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on The Playground | Experimental Mods & Testing. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on The Playground | Experimental Mods & Testing?

Current player count on The Playground | Experimental Mods & Testing: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 0 players.

What rank has been recorded for The Playground | Experimental Mods & Testing?

Over the last seven days, The Playground | Experimental Mods & Testing records #5,115 for player hours: the top 23% of all ranked servers.

Wipe times

On The Playground | Experimental Mods & Testing, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 8 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on The Playground | Experimental Mods & Testing?

The Playground | Experimental Mods & Testing wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 6 hours ago.

Rules and settings

What settings and rules apply on The Playground | Experimental Mods & Testing?

No gather rate is stated in the name of The Playground | Experimental Mods & Testing. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is The Playground | Experimental Mods & Testing played?

Size 4,500 with seed 1337: that is the procedural map The Playground | Experimental Mods & Testing runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

Where does The Playground | Experimental Mods & Testing appear among the Rust Graphs lists and filters?

On Rust Graphs, The Playground | Experimental Mods & Testing is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On The Playground | Experimental Mods & Testing, what is meant by each tag?

Tags published by The Playground | Experimental Mods & Testing, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to The Playground | Experimental Mods & Testing?

In Rust, press F1 and type client.connect 172.240.123.100:25602 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://mrga.craftingstore.net/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded