StatusLive Servers online11,700 Players44,565 Populated3,103 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 10m ago

My Apex Rust Server

Online 172.240.13.27:25696 checked 10m ago

moddedoxide
Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on My Apex Rust Server
Fig. 2

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is My Apex Rust Server online, and what uptime has been recorded?

Right now, My Apex Rust Server is recorded as online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 4 October 2026.

What does the recorded performance of My Apex Rust Server show?

228 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 49,316 entities, buildings, deployables and the rest of the world included. 1,896 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is My Apex Rust Server hosted?

A region is not published by My Apex Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 172.240.13.27:25696.

What Rust version is recorded for My Apex Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what My Apex Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on My Apex Rust Server?

Current player count on My Apex Rust Server: 0, of 8 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for My Apex Rust Server?

Within the top 69% of all ranked servers: My Apex Rust Server at #15,349 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for My Apex Rust Server?

The record of My Apex Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 1 hours ago.

Map and rules

Which settings does My Apex Rust Server run, and what rules?

No gather rate is stated in the name of My Apex Rust Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is My Apex Rust Server played?

Size 3,000 with seed 1980756: that is the procedural map My Apex Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain My Apex Rust Server?

These Rust Graphs lists include My Apex Rust Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on My Apex Rust Server?

gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags My Apex Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join My Apex Rust Server?

Connect with client.connect 172.240.13.27:25696: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players 8 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded