DWG RG-S15396Server sheetchecked 6m ago
SFBA Lighthouse
Online 172.240.229.155:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is SFBA Lighthouse, and is it online now?
At this moment SFBA Lighthouse is online. The uptime it reports puts the last restart at about 5 days 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of SFBA Lighthouse show?
75 server fps on average over the last 48 hours, and never under 63. Counted at its highest: 206,939 entities, buildings, deployables and the rest of the world included. 5,793 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is SFBA Lighthouse hosted?
No region is published by SFBA Lighthouse. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 172.240.229.155:28015 is its address.
What Rust version is recorded for SFBA Lighthouse?
On Windows, SFBA Lighthouse runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on SFBA Lighthouse?
0 of 100 slots on SFBA Lighthouse are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for SFBA Lighthouse?
Player hours over seven days place SFBA Lighthouse at #15,396, within the top 69% of ranked servers.
Wipe times
On SFBA Lighthouse, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 37 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on SFBA Lighthouse?
The record of SFBA Lighthouse's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days ago the current world was made.
Rules and settings
Which rules and settings are recorded for SFBA Lighthouse?
Gather rate for SFBA Lighthouse: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is SFBA Lighthouse played?
Seed 7007 and size 6,000 define the procedural map SFBA Lighthouse generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain SFBA Lighthouse?
On Rust Graphs, SFBA Lighthouse is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On SFBA Lighthouse, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): Build: 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags SFBA Lighthouse publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to SFBA Lighthouse?
In Rust, press F1 and type client.connect 172.240.229.155:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.