StatusLive Servers online11,802 Players69,058 Populated3,653 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 9m ago

Bilgewater Springs

Online 172.240.229.155:28055 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe26d agono schedule published
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Bilgewater Springs
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:35 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Bilgewater Springs, and is it up?

At this moment Bilgewater Springs is online. About 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 157 of 168 hours up, 93% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Bilgewater Springs show?

59 server fps on average over the last 48 hours, and never under 22. Counted at its highest: 112,262 entities, buildings, deployables and the rest of the world included. 3,266 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Bilgewater Springs hosted?

No region is published by Bilgewater Springs. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 172.240.229.155:28055.

On which Rust version is Bilgewater Springs running?

Rust network protocol 2634 and build 166494 on Windows: that is what Bilgewater Springs runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Bilgewater Springs?

Current player count on Bilgewater Springs: 0, of 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Bilgewater Springs placed?

Within the top 69% of all ranked servers: Bilgewater Springs at #15,348 for player hours, seven days recorded.

Wipe data

On Bilgewater Springs, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 23 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Bilgewater Springs?

Once a month, with the force wipe, is when Bilgewater Springs wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 23 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Bilgewater Springs?

No gather rate is stated in the name of Bilgewater Springs. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Bilgewater Springs?

Size 4,500 with seed 966022937: that is the procedural map Bilgewater Springs runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Bilgewater Springs?

The Rust Graphs lists that carry Bilgewater Springs are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Bilgewater Springs, what is meant by each tag?

The game's server browser reads these tags from Bilgewater Springs: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Bilgewater Springs?

Connect with client.connect 172.240.229.155:28055: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded