DWG RG-S15335Server sheetchecked 12m ago
DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is DiggyTown - Solo-Duo-Trio-Quad online, and what uptime has been recorded?
At this moment DiggyTown - Solo-Duo-Trio-Quad is online. About 50 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 10 October 2026 is when Rust Graphs first saw it.
How does DiggyTown - Solo-Duo-Trio-Quad perform, as measured?
Average server fps over the last 48 hours is 213; the lowest was 143. Counted at its highest: 89,943 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,289 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for DiggyTown - Solo-Duo-Trio-Quad?
No region is published by DiggyTown - Solo-Duo-Trio-Quad. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 172.240.47.243:25619.
What Rust version is recorded for DiggyTown - Solo-Duo-Trio-Quad?
Rust network protocol 2635 and build 168909 on Linux: that is what DiggyTown - Solo-Duo-Trio-Quad runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for DiggyTown - Solo-Duo-Trio-Quad?
Current player count on DiggyTown - Solo-Duo-Trio-Quad: 0, of 60 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for DiggyTown - Solo-Duo-Trio-Quad?
Over the last seven days, DiggyTown - Solo-Duo-Trio-Quad records #15,335 for player hours: the top 69% of all ranked servers.
Schedules
Which times and days are wipes plotted at on DiggyTown - Solo-Duo-Trio-Quad?
Too few wipes are on record for DiggyTown - Solo-Duo-Trio-Quad to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 18 days 16 hours ago.
Map and rules
Which rules and settings are recorded for DiggyTown - Solo-Duo-Trio-Quad?
No gather rate is stated in the name of DiggyTown - Solo-Duo-Trio-Quad. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
On which map is DiggyTown - Solo-Duo-Trio-Quad played?
DiggyTown - Solo-Duo-Trio-Quad runs a procedural map of size 4,000 with seed 1515203761, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does DiggyTown - Solo-Duo-Trio-Quad appear among the Rust Graphs lists and filters?
On Rust Graphs, DiggyTown - Solo-Duo-Trio-Quad is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On DiggyTown - Solo-Duo-Trio-Quad, what is meant by each tag?
The game's server browser reads these tags from DiggyTown - Solo-Duo-Trio-Quad: gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): 60 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is DiggyTown - Solo-Duo-Trio-Quad joined?
Enter client.connect 172.240.47.243:25619 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.