DWG RG-S10146Server sheetchecked 7h ago
Hex Dev
Offline 172.93.160.200:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC29d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC31d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC41d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Hex Dev online, and what uptime has been recorded?
Hex Dev is offline at this moment; 7 hours ago is when it was last seen. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Hex Dev perform, as measured?
12 server fps on average over the last 48 hours, and never under 1. Counted at its highest: 150,445 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,559 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Hex Dev hosted?
A region is not published by Hex Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 172.93.160.200:28015 is its address.
On which Rust version is Hex Dev running?
Rust network protocol 2635 and build 168909 on Linux: that is what Hex Dev runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Hex Dev?
The latest refresh records Hex Dev as offline, last seen 7 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 0 players.
In the rankings, which position does Hex Dev hold?
Over the last seven days, Hex Dev records #10,146 for player hours: the top 46% of all ranked servers.
Schedules
On Hex Dev, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 15 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
Which times and days are wipes plotted at on Hex Dev?
Hex Dev wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 13 days 17 hours ago.
Map and rules
What settings and rules apply on Hex Dev?
The name of Hex Dev records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Hex Dev?
Size 5,250 with seed 1337: that is the procedural map Hex Dev runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Fallout Vault 117 Map.
Filters
Where does Hex Dev appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Hex Dev are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Hex Dev, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Hex Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join Hex Dev?
Connect with client.connect 172.93.160.200:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.