StatusLive Servers online11,810 Players75,437 Populated3,743 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S15919Server sheetchecked 21d ago

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 21d ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,919top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on HyperNode | Rust Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for HyperNode | Rust Development Server, and is it up?

HyperNode | Rust Development Server is offline at this moment; 21 days 6 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is HyperNode | Rust Development Server hosted?

No region is published by HyperNode | Rust Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 172.96.160.200:7700.

On which Rust version is HyperNode | Rust Development Server running?

Rust network protocol 2634 and build 166652 on Linux: that is what HyperNode | Rust Development Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on HyperNode | Rust Development Server?

The latest refresh records HyperNode | Rust Development Server as offline, last seen 21 days 6 hours ago.

In the rankings, which position does HyperNode | Rust Development Server hold?

Player hours over seven days place HyperNode | Rust Development Server at #15,919, within the top 72% of ranked servers.

Wipe times

What is recorded on HyperNode | Rust Development Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on HyperNode | Rust Development Server?

Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 6 hours ago the current world was made.

Settings

Which settings does HyperNode | Rust Development Server run, and what rules?

No gather rate is stated in the name of HyperNode | Rust Development Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has HyperNode | Rust Development Server loaded?

Size 3,500 with seed 123456789: that is the procedural map HyperNode | Rust Development Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does HyperNode | Rust Development Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry HyperNode | Rust Development Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on HyperNode | Rust Development Server?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags HyperNode | Rust Development Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7700 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://hypernode.gg/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded