DWG RG-S15919Server sheetchecked 21d ago
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for HyperNode | Rust Development Server, and is it up?
HyperNode | Rust Development Server is offline at this moment; 21 days 6 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is HyperNode | Rust Development Server hosted?
No region is published by HyperNode | Rust Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 172.96.160.200:7700.
On which Rust version is HyperNode | Rust Development Server running?
Rust network protocol 2634 and build 166652 on Linux: that is what HyperNode | Rust Development Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on HyperNode | Rust Development Server?
The latest refresh records HyperNode | Rust Development Server as offline, last seen 21 days 6 hours ago.
In the rankings, which position does HyperNode | Rust Development Server hold?
Player hours over seven days place HyperNode | Rust Development Server at #15,919, within the top 72% of ranked servers.
Wipe times
What is recorded on HyperNode | Rust Development Server on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on HyperNode | Rust Development Server?
Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 6 hours ago the current world was made.
Settings
Which settings does HyperNode | Rust Development Server run, and what rules?
No gather rate is stated in the name of HyperNode | Rust Development Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has HyperNode | Rust Development Server loaded?
Size 3,500 with seed 123456789: that is the procedural map HyperNode | Rust Development Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does HyperNode | Rust Development Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry HyperNode | Rust Development Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on HyperNode | Rust Development Server?
gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags HyperNode | Rust Development Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://hypernode.gg/.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.