StatusLive Servers online11,645 Players42,938 Populated3,029 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15962Server sheetchecked 23d ago

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 23d ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe52d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on HyperNode | Rust Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for HyperNode | Rust Development Server, and is it up?

The current state of HyperNode | Rust Development Server is offline, with the last sighting 23 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for HyperNode | Rust Development Server?

No region is published by HyperNode | Rust Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 172.96.160.200:7730.

On which Rust version is HyperNode | Rust Development Server running?

The platform is Linux and the version is Rust network protocol 2633 and build 165217 on HyperNode | Rust Development Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on HyperNode | Rust Development Server?

HyperNode | Rust Development Server is not responding at the latest refresh; the last record of it online is 23 days 17 hours ago.

In the rankings, which position does HyperNode | Rust Development Server hold?

Over the last seven days, HyperNode | Rust Development Server records #15,962 for player hours: the top 71% of all ranked servers.

Schedules

On HyperNode | Rust Development Server, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On HyperNode | Rust Development Server, when do wipes occur?

Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 52 days 7 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for HyperNode | Rust Development Server?

No gather rate is stated in the name of HyperNode | Rust Development Server. 10 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is HyperNode | Rust Development Server played?

Seed 123456789 and size 3,500 define the procedural map HyperNode | Rust Development Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain HyperNode | Rust Development Server?

The Rust Graphs lists that carry HyperNode | Rust Development Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on HyperNode | Rust Development Server?

The game's server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts10 (Group limit): The team limit is 10; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to HyperNode | Rust Development Server?

Connect with client.connect 172.96.160.200:7730: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://hypernode.gg/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts10
Group limit The team limit is 10.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded