DWG RG-S4787Server sheetchecked 11m ago
Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Wait...What? |Raid Bases and QOL Mods, and is it online now?
At this moment Wait...What? |Raid Bases and QOL Mods is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Wait...What? |Raid Bases and QOL Mods stable in the figures recorded?
Average server fps over the last 48 hours is 84; the lowest was 62. Counted at its highest: 120,306 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,451 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Wait...What? |Raid Bases and QOL Mods?
No region is published by Wait...What? |Raid Bases and QOL Mods. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 173.225.104.218:28080.
What Rust version is recorded for Wait...What? |Raid Bases and QOL Mods?
Rust network protocol 2635 and build 168909 on Windows: that is what Wait...What? |Raid Bases and QOL Mods runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Wait...What? |Raid Bases and QOL Mods?
Current player count on Wait...What? |Raid Bases and QOL Mods: 1, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. The 48-hour peak falls at 00:00 UTC, averaging 1 players.
In the rankings, which position does Wait...What? |Raid Bases and QOL Mods hold?
Within the top 21% of all ranked servers: Wait...What? |Raid Bases and QOL Mods at #4,787 for player hours, seven days recorded.
Wipe data
What is recorded on Wait...What? |Raid Bases and QOL Mods on wipe day?
The recent wipes averaged a busiest count of 9 players. 28 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Wait...What? |Raid Bases and QOL Mods?
The force wipe is the only wipe at Wait...What? |Raid Bases and QOL Mods, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 19 hours ago.
Map and rules
Which rules and settings are recorded for Wait...What? |Raid Bases and QOL Mods?
Gather rate for Wait...What? |Raid Bases and QOL Mods: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Wait...What? |Raid Bases and QOL Mods loaded?
Size 4,050 with seed 1501002809: that is the procedural map Wait...What? |Raid Bases and QOL Mods runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Wait...What? |Raid Bases and QOL Mods?
These Rust Graphs lists include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Wait...What? |Raid Bases and QOL Mods?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Wait...What? |Raid Bases and QOL Mods publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Wait...What? |Raid Bases and QOL Mods joined?
Connect with client.connect 173.225.104.218:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.