StatusLive Servers online11,693 Players37,607 Populated2,934 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S10437Server sheetchecked 10m ago

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 10m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,437top 47%
Last wipe27d agono schedule published
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Chicago Chill No-Decay
Fig. 2

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Chicago Chill No-Decay, and is it up?

Right now, Chicago Chill No-Decay is recorded as online. Counted from its reported uptime, the last restart was about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Chicago Chill No-Decay stable in the figures recorded?

108 server fps on average over the last 48 hours, and never under 73. Counted at its highest: 107,089 entities, buildings, deployables and the rest of the world included. 3,517 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Chicago Chill No-Decay hosted?

No region is published by Chicago Chill No-Decay. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 173.234.31.2:28035 is its address.

What Rust version is recorded for Chicago Chill No-Decay?

On Windows, Chicago Chill No-Decay runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Chicago Chill No-Decay?

Current player count on Chicago Chill No-Decay: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 00:00 UTC, averaging 0 players.

In the rankings, which position does Chicago Chill No-Decay hold?

Player hours over seven days place Chicago Chill No-Decay at #10,437, within the top 47% of ranked servers.

Schedules

On Chicago Chill No-Decay, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 8 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Chicago Chill No-Decay?

The force wipe is the only wipe at Chicago Chill No-Decay, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 8 hours ago.

Rules and settings

What settings and rules apply on Chicago Chill No-Decay?

Gather rate for Chicago Chill No-Decay: not stated in the name. The group limit is 12 players. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Chicago Chill No-Decay played?

Size 4,250 with seed 1583848389: that is the procedural map Chicago Chill No-Decay runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Chicago Chill No-Decay?

These Rust Graphs lists include Chicago Chill No-Decay: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Chicago Chill No-Decay, what is meant by each tag?

The game's server browser reads these tags from Chicago Chill No-Decay: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Chicago Chill No-Decay?

In Rust, press F1 and type client.connect 173.234.31.2:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://logicservers.com/game-servers/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts12
Group limit Teams hold no more than 12.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded