StatusLive Servers online11,700 Players41,781 Populated3,029 Wiped · 3 h99 Interval5 min Date29 OCT 2026

DWG RG-S15423Server sheetchecked 7d ago

Hayden's Diddy Island

Offline 173.237.43.88:25635 checked 7d ago

moddedcarbon
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hayden's Diddy Island
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 20:00 UTC20d ago 0 – running 0
Fri 25 Sep, 03:15 UTC33d ago 3 halved by day 2 13.7 days 0
Sun 20 Sep, 23:32 UTC38d ago 0 – 4.2 days 0
Sun 20 Sep, 02:15 UTC38d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Hayden's Diddy Island online, and what uptime has been recorded?

Last seen 7 days 20 hours ago; right now Hayden's Diddy Island is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

In which location is Hayden's Diddy Island hosted?

No region is published by Hayden's Diddy Island. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 173.237.43.88:25635.

What Rust version is recorded for Hayden's Diddy Island?

On Linux, Hayden's Diddy Island runs Rust network protocol 2634 and build 167231. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Hayden's Diddy Island?

No response from Hayden's Diddy Island; the server was last seen 7 days 20 hours ago.

Against other Rust servers, where is Hayden's Diddy Island placed?

Within the top 69% of all ranked servers: Hayden's Diddy Island at #15,423 for player hours, seven days recorded.

Schedules

What is recorded on Hayden's Diddy Island on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On Hayden's Diddy Island, when do wipes occur?

No next wipe can be predicted for Hayden's Diddy Island: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 20 days 5 hours ago.

Map and rules

Which rules and settings are recorded for Hayden's Diddy Island?

No gather rate is stated in the name of Hayden's Diddy Island. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Hayden's Diddy Island loaded?

Seed 1771070230 and size 1,500 define the procedural map Hayden's Diddy Island generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Hayden's Diddy Island appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Hayden's Diddy Island are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Hayden's Diddy Island?

The game's server browser reads these tags from Hayden's Diddy Island: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167231 (Build): Build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Hayden's Diddy Island joined?

Connect with client.connect 173.237.43.88:25635: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167231
Build Build: 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded