StatusLive Servers online11,672 Players34,284 Populated2,842 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S4021Server sheetchecked 12m ago

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 12m ago

moddedoxide
Connect
Players now 2/ 10 20% full
7-day average1peak 4
Rank#4,021top 18%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:13 UTC3d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 4Netplayers Rust Server, and is it up?

Right now, 4Netplayers Rust Server is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. 94 of 96 hours up over the last 4 full days, which is 98% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

Is 4Netplayers Rust Server stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 117,791 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,489 MB. Players feel low fps and a climbing entity count as lag.

In which location is 4Netplayers Rust Server hosted?

There is no region published by 4Netplayers Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 173.237.55.30:22900 is its address.

What Rust version is recorded for 4Netplayers Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on 4Netplayers Rust Server?

Current player count on 4Netplayers Rust Server: 2, of 10 slots. The seven-day mean is 1 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 4 players.

In the rankings, which position does 4Netplayers Rust Server hold?

Over the last seven days, 4Netplayers Rust Server records #4,021 for player hours: the top 18% of all ranked servers.

Wipe data

On 4Netplayers Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. 21 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on 4Netplayers Rust Server?

The record of 4Netplayers Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 21 hours ago.

Map and rules

What settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is 4Netplayers Rust Server played?

Seed 1854078996 and size 4,500 define the procedural map 4Netplayers Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On 4Netplayers Rust Server, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join 4Netplayers Rust Server?

Connect with client.connect 173.237.55.30:22900: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded