DWG RG-S4021Server sheetchecked 12m ago
4Netplayers Rust Server
Online 173.237.55.30:22900 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for 4Netplayers Rust Server, and is it up?
Right now, 4Netplayers Rust Server is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. 94 of 96 hours up over the last 4 full days, which is 98% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
Is 4Netplayers Rust Server stable in the figures recorded?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 117,791 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,489 MB. Players feel low fps and a climbing entity count as lag.
In which location is 4Netplayers Rust Server hosted?
There is no region published by 4Netplayers Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 173.237.55.30:22900 is its address.
What Rust version is recorded for 4Netplayers Rust Server?
Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on 4Netplayers Rust Server?
Current player count on 4Netplayers Rust Server: 2, of 10 slots. The seven-day mean is 1 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 4 players.
In the rankings, which position does 4Netplayers Rust Server hold?
Over the last seven days, 4Netplayers Rust Server records #4,021 for player hours: the top 18% of all ranked servers.
Wipe data
On 4Netplayers Rust Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 3 players on average. 21 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 21 hours ago.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is 4Netplayers Rust Server played?
Seed 1854078996 and size 4,500 define the procedural map 4Netplayers Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On 4Netplayers Rust Server, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join 4Netplayers Rust Server?
Connect with client.connect 173.237.55.30:22900: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.