StatusLive Servers online11,893 Players98,350 Populated3,934 Wiped · 3 h402 Interval5 min Date29 OCT 2026

DWG RG-S15143Server sheetchecked 45d ago

Flying Dutchman Rust

Offline 174.104.80.234:28015 checked 45d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,143no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Flying Dutchman Rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
165 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
131 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
188 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
94 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
235 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
350 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Flying Dutchman Rust, and is it online now?

The current state of Flying Dutchman Rust is offline, with the last sighting 45 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Flying Dutchman Rust hosted?

A region is not published by Flying Dutchman Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 174.104.80.234:28015.

On which Rust version is Flying Dutchman Rust running?

On Linux, Flying Dutchman Rust runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Flying Dutchman Rust?

Flying Dutchman Rust is not responding at the latest refresh; the last record of it online is 45 days 17 hours ago.

In the rankings, which position does Flying Dutchman Rust hold?

Over the last seven days, Flying Dutchman Rust records #15,143 for player hours: the top – of all ranked servers.

Schedules

What wipe schedule has been recorded for Flying Dutchman Rust?

Too few wipes are on record for Flying Dutchman Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 54 days 17 hours ago.

Map and rules

What settings and rules apply on Flying Dutchman Rust?

The name of Flying Dutchman Rust records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Flying Dutchman Rust loaded?

Flying Dutchman Rust runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Flying Dutchman Rust?

On Rust Graphs, Flying Dutchman Rust is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Flying Dutchman Rust?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): 163207 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Flying Dutchman Rust publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Flying Dutchman Rust joined?

In Rust, press F1 and type client.connect 174.104.80.234:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build 163207 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded