StatusLive Servers online11,718 Players47,661 Populated3,204 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S14038Server sheetchecked 5d ago

Creative / Build

Offline 174.107.6.66:28015 checked 5d ago

Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#14,038top 63%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Creative / Build
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 12:45 UTC20d ago 1 – running 0
Fri 2 Oct, 03:06 UTC26d ago 1 – 6.4 days 1
Thu 1 Oct, 13:39 UTC27d ago 1 – 0.6 days 1
Thu 24 Sep, 13:01 UTC34d ago 1 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03 144 / 999
04 194 / 999
05 50 / 150
06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Creative / Build, and is it online now?

Creative / Build is offline at this moment; 5 days 9 hours ago is when it was last seen. 3 of 168 hours up over the last 7 full days, which is 2% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is Creative / Build hosted?

There is no region published by Creative / Build. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 174.107.6.66:28015 is its address.

On which Rust version is Creative / Build running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Creative / Build. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Creative / Build?

The latest refresh records Creative / Build as offline, last seen 5 days 9 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Creative / Build hold?

Over the last seven days, Creative / Build records #14,038 for player hours: the top 63% of all ranked servers.

Wipe times

On Creative / Build, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Creative / Build, when do wipes occur?

Creative / Build wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 20 days 11 hours ago.

Map and rules

What settings and rules apply on Creative / Build?

The name of Creative / Build records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Creative / Build?

On Rust Graphs, Creative / Build is placed in these lists: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Creative / Build?

The game's server browser reads these tags from Creative / Build: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Creative / Build?

Connect with client.connect 174.107.6.66:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players Slots: 1.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded