StatusLive Servers online11,801 Players69,381 Populated3,608 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S16957Server sheetchecked 31d ago

rust_240hz_bench

Offline 174.164.33.204:28015 checked 31d ago

moddedcarbon
Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on rust_240hz_bench
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is rust_240hz_bench, and is it online now?

Last seen 31 days 17 hours ago; right now rust_240hz_bench is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 27 September 2026 is when Rust Graphs first saw it.

What location is recorded for rust_240hz_bench?

A region is not published by rust_240hz_bench. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 174.164.33.204:28015.

What Rust version is recorded for rust_240hz_bench?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on rust_240hz_bench. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for rust_240hz_bench?

No response from rust_240hz_bench; the server was last seen 31 days 17 hours ago.

In the rankings, which position does rust_240hz_bench hold?

Player hours over seven days place rust_240hz_bench at #16,957, within the top 71% of ranked servers.

Wipe times

On rust_240hz_bench, when do wipes occur?

Too few wipes are on record for rust_240hz_bench to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 32 days 4 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for rust_240hz_bench?

The name of rust_240hz_bench records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

What is the map for rust_240hz_bench?

rust_240hz_bench runs a procedural map, which the game generates.

Tags

Where does rust_240hz_bench appear among the Rust Graphs lists and filters?

These Rust Graphs lists include rust_240hz_bench: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On rust_240hz_bench, what is meant by each tag?

Tags published by rust_240hz_bench, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): 500 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to rust_240hz_bench?

In Rust, press F1 and type client.connect 174.164.33.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players 500 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded