Fig. 1Players on RustyOG Test ServerRG-S13277-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13277-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13277-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Mon 12 OctThu 8 OctThu 8 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S13277-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 22:36 UTC15d ago
1
–
running
1
Thu 8 Oct, 11:36 UTC20d ago
2
halved by day 2
4.5 days
0
Thu 8 Oct, 02:21 UTC20d ago
2
–
0.4 days
1
Tue 6 Oct, 20:59 UTC21d ago
1
–
1.2 days
0
Mon 5 Oct, 12:25 UTC23d ago
1
–
1.4 days
0
Mon 28 Sep, 17:21 UTC29d ago
0
–
6.8 days
0
Sun 27 Sep, 15:46 UTC30d ago
1
–
1.1 days
1
Sat 26 Sep, 16:06 UTC31d ago
1
–
1 days
1
Mon 21 Sep, 20:09 UTC36d ago
1
halved by day 1
4.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13277-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for RustyOG Test Server, and is it up?
RustyOG Test Server is offline at this moment; 15 days 13 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.
2.
What location is recorded for RustyOG Test Server?
No region is published by RustyOG Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 174.166.109.197:28015 is its address.
3.
On which Rust version is RustyOG Test Server running?
On Windows, RustyOG Test Server runs Rust network protocol 2634 and build 167584. The same protocol is required for joining, and Steam updates your game to it.
Population
4.
What does the population history show for RustyOG Test Server?
No response from RustyOG Test Server; the server was last seen 15 days 13 hours ago.
5.
What rank has been recorded for RustyOG Test Server?
Player hours over seven days place RustyOG Test Server at #13,277, within the top 61% of ranked servers.
Wipe data
6.
What happens on RustyOG Test Server on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
7.
Which times and days are wipes plotted at on RustyOG Test Server?
No next wipe can be predicted for RustyOG Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 15 days 13 hours ago.
Rules and settings
8.
Which settings does RustyOG Test Server run, and what rules?
The name of RustyOG Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
9.
On which map is RustyOG Test Server played?
Size 3,500 with seed 1337: that is the procedural map RustyOG Test Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Tags
10.
On Rust Graphs, which lists and filters contain RustyOG Test Server?
On Rust Graphs, RustyOG Test Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
11.
On RustyOG Test Server, what is meant by each tag?
The game's server browser reads these tags from RustyOG Test Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
12.
How is RustyOG Test Server joined?
In Rust, press F1 and type client.connect 174.166.109.197:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S13277-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max playersThe slot count is 10.
ts8
Group limitTeams are capped at 8, the default setting.
v2634
ProtocolYour game must match protocol 2634 to join.
cs167584
BuildBuild: 167584.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
^y
CarbonThe plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13277-10 · Sheet 10 of 10